The EA NHL series of video games has been ongoing since 1991 with NHL Hockey on the Sega Mega Drive. Since its first installment it has been the go to game for hockey fans all over the world save a few year when the 2K series of games took over for a short period in the early 2000’s but now EA’s is the only company making NHL games for the two big consoles the PS3 and Xbox360. Last year NHL 11 was released and praised for its almost perfect design having only a few flaws mostly with the BE A GM mode in which the UFA process was flawed causing a lot of player to price themselves out of any team’s price range causing 20 or more player to hold out on entire seasons. The gameplay on the other hand was praised as fun and compelling.
This year’s installment NHL 12 carries over most of its components from last year’s great game only tweaking things from last year with very little changes. One of the biggest changes this year is the physics system now both players are affected by a hit not just the player getting hit if you hit someone who’s moving toward you and you’re more less standing still you are more likely to stumble yourself and your opponent continue on his trajectory. Big hits are harder to pull of this year they have to be lined up just right with enough momentum to run over your opponent or you’ll just bounce off which is a little annoying. Using a poke check last year was futile unless you were pushing a guy up against the boards not so this year as poke checks are just as if not more useful then body checks in open ice situations making the game more realistic and that much better. The skating animations are also improved by leaps and bounds when accelerating from a standing position you take a few small steps to get up to speed the go into long powerful strides to reach full speed again making the game more realistic.
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